Sword Art Online Fatal Bullet Enemies Do Wayy Too Much Damage

General Leveling Guide for Sword Art Online: Fatal Bullet

This guide volition embrace efficient ways to level your character as well as provide y'all with some generalized tips on creating a build. This guide is targeted at endgame leveling with access to Farthermost Mode, merely most of the methods here should be able to be adjusted for players who haven't yet cleared the story merely desire to terminate and level upward a bit.

CONTENTS:

  • Increasing Character Level
  • Skill Proficiency
  • Weapon Proficiency
  • Medal Farming
  • Weapon Edifice
  • Increasing Friendship Amore Level

~Increasing Character Level~

When you lot gain experience, your character will level up. Leveling Up increases your max HP and each level earns you a batch of "CP". CP are the points used to increase your Status Parameters in order to build up your character so that they can equip a detail weapon or use a particular set of skills.

Equally yous kill monsters or players in the field, you lot will gain feel. This experience volition accumulate and yous will receive it all and level up one time you caput back to town.

I have fabricated a video with the best and easiest way to level upward in this game with credit to a Japanese player, Maakun who figured this out in the Beta. But unfortunately, every bit of version i.12 information technology has been removed.

Another fast leveling method would be to target the groups of Player Enemies in the Forgotten Forest area. There are multiple footing and each kill rewards you 12000 EXP. They are also fairly easy to impale and occasionally driblet Rank vii weans making this method easy and fast enough to warrant using:

In the video above I cycle betwixt 4 groups of Players. I use the Stun Shot skill to incapacitate them easily and kill them. Once you have run through all 4 groups of players, you tin can turn around and repeat the cycle again considering the Players respawn if you move a set up altitude away.

Here are some other leveling idea that I tried but all had something wrong with them:

  • Farming Humanoid Mid-Boss in the Second Expanse Underground Weapons Base of operations.
  • Farming the Concealed Genbu which can be killed in ii-3shots with a Loftier End Sniper Rifle.
  • Making the Completeness Guide in 4th Area fall off a Cliff at low health and so he can continuously create his children.
  • Fighting the Mobs generated past the Glaring Eye dominate.
  • Fighting the Mobs generated past that floating ball-shaped turret that makes a noise.
  • Just clearing one of the High Difficulty dungeons

I would recommend stopping and returning to Town every at present and then to accept your experience points and level up. There's no impairment in saving ofttimes.

If yous equip weapons or accessories with the "Experience Gain Increment %" passive skill, you lot can brand this leveling procedure go even faster. (Equipping them to Arfa-Sys as well has an impact on experience proceeds)

When y'all level upward, all of your friends volition level up also to match your level and then you lot don't need to worry most too much about who to bring with you.


~Skill Proficiency~

Your Skills each accept their own proficiency which increases as you use them. Increasing their proficiency increases their respective effectiveness. The benefits depend on the type of skill. As an example, Buffs & Debuffs will get increased duration, healing skills volition recover more than HP and offensive skills volition bargain more harm as you increase their proficiencies.

For Skills that have 3 tiers, like Power Grade for example will exist unlocked as follows:

  1. Skill Tier i: Power Course ane – Unlocked
  2. Skill Tier two: Ability Form 2 – Unlocked when Power Form 1 is at 50% Proficiency
  3. Skill Tier 3: Power Grade 3 – Unlocked when Power Class 2 is at 100% Proficiency

Each tier grants an fifty-fifty bigger increase to its abilities and you can also equip multiple tiers of a unmarried skill to circumvent cooldown times on skills you lot really like.

All skills earn proficiency on activation. In order to level them, yous don't even need to hit a target (regardless of the skill type).

This means that the best style to increase skill proficiency is to just proceed casting your skills. Whenever you lot are exploring the fields or just running effectually, consider casting your skills to level them upward. I would watch an anime or something while property my controller and mashing out skill casts to increase proficiency while I'm doing something else.

If you own a Turbo controller or an Arcade Fight Stick with a rapid fire function, you lot can also set up this up to level skills overnight or while you exercise something else.

For skills that have long cooldown times, it would be virtually efficient to make utilize of the Handgun Weapon Art (Information technology reduced cooldown times) or to cast the skill then teleport to the aforementioned area to refresh the cooldowns and and so cast it once again.

For more information on skills, cheque out the Skill & Gadget List.


~Weapon Proficiency~

Each weapon type has its own Proficiency that increases as you lot use it. Weapon Proficiency caps at k and your weapon's damage increases as you increases your Weapon Proficiency. Weapon Proficiency is earned faster on higher level bosses/mobs and is earned per hit.

This means that y'all should equip the most rapid fire version of your weapon type and become out to fight high level enemies on Extreme Mode.

For the method below, make sure yous are playing the game in Farthermost Way and get to the boss area with no party members.

First, head to the A Dungeon in the 3rd Area, Old South. This is the same dungeon where there was a boss chasing you while you had to striking 9 switches.

In the dungeon, head for the platform indicated in the pic beneath:

On this platform, the boss will only either burn down long range fireballs or attempt to come upwardly the platform to attempt and physically set on yous. This is your chance to fire your gun at him and earn weapon proficiency since his fireball attack is really easy to dodge similar this.

In the event that he comes up the ramp to effort and attack you lot, spring off the side of the ramp and lure him off it.

When he falls off the platform after you, apply the UFG to get right back on the platform leaving him on the lower floor.

Now he will either fire the fireballs again or slowly walk around to the ramp and come upwardly to you lot once more. This is your gamble to fire at him and earn weapon proficiency.

If he comes upwards over again, just fall off and repeat this procedure over and over.

This method is fairly like shooting fish in a barrel and you tin gain a adept amount of proficiency per run.  Yous can also level upwardly every weapon type that isn't the sword while using this method.

To level up the Sword, I've institute that a adept method is to fight one of those Spider Turret robots. It only has i assault for close range players and its really easy to run across it coming so y'all tin can contrivance it every time. When you contrivance information technology, become back in for more Foursquare attacks and repeat this process. For leveling the Sword, information technology really helps if you lot accept healer teammates with you (Asuna, Zeliksa, Silica, Premia)


~Medal Farming~

Medals are earned during gameplay and are used at the Medal Trading Facility in social club to earn Skill Points, Memory Chips, Weapons, Outfits or Accessories. Medals of all kinds can exist farmed simultaneously while you work on leveling something else.

When farming for Medals, brand certain are wearing equipment with the "Medal Acquisition+1" passive effect. This will increment the amount of medals you will gain each time.

Every bit explained in the Basic System & Facility Explanation guide, there are three types of Medals:

Attack Medals:
  • Killing 5 Enemies with Gadgets
  • Inflicting a debuff on an enemy (Blaze, Poison, Suppression, Paralysis)
  • Killing an in-game player

Using the Blaze or Poisonous substance Bullets to debuff a large mob of lower level enemies or using Maakun's Character Leveling Method volition earn you a steady amount of Attack Medals. The leveling method was described in the Increasing Character Level department of this mail and its the method where yous constantly where kill Enemy Players.

Support Medals:
  • Healing an marry
  • Recovering an Abnormal Status
  • Reviving a downed ally
  • Buffing attack (Your own or an ally)
  • Buffing defense (Your assail or an ally)

Leveling your buff type skills or using the Affection Leveling technique described later in this post will earn you a practiced amount of Support Medals.

Weapon Medals:
  • Killing enemies with a weapon
  • Getting kills in quick succession

Running through the First Area on easy mode where the mobs are super weak and killing everything in sight will earn you Weapon Medals on every impale.


~Weapon Edifice~

**Note: For advanced weapon building, its recommended you offset a New Game Plus on Farthermost Mode in order to get Liz' Blacksmith to Lv7. Liz' Blacksmith level affects the Rank of weapons she can Strengthen but it besides affects the max % of passives effects you brand through the blacksmith.

After discovering which kinds of weapons you are interested in, the next pace is to find the best versions of its respective type.  Ideally, you lot volition want to aim for a Legendary rarity drop as information technology has 8 Passive Slots which offers a lot of customization options. But sometimes y'all tin can go days farming  a certain boss to no avail so the cardinal is to observe something you lot are satisfied with. If you are willing to pour the time in for a Legendary grade weapon, and then become ahead. But there's zip wrong with making a solid Ballsy course weapon to concord yous down throughout the game.

Once you have constitute a satisfactory weapon, option out Passive Effects that y'all call up would accentuate the weapon's strengths the most. Some examples of good combinations of passives would be Weakpoint or Disquisitional Hitting Increase in a Sniper Burglarize, Optical Harm increase on an Optical based handgun, Bullet Circle efficiency on a shotgun.

Ultimately, the decision is yours, but if yous are actually struggling to choice stuff out, I'd say go with all of the disquisitional and damage increases that stand for to your weapon's type.

In one case you have made a list of desired passives, proceed to collect weapons of all types that take those passives of interest for the purpose of using them every bit materials to strengthen your weapon. Since weapons of all types tin can be used to trade or increase passive fries on your weapon, don't sell any weapons that have a passive y'all are interested in.

About Passive Consequence Growth & Switching

Passive Furnishings can be traded from a material weapon into your base weapon. The material weapon is destroyed in the process and so exist conscientious.

Passive Effect fries can be increased upon and switched out for other passive effect chips from the material weapon. Passive effect chips on your weapon come in two flavors: Yellow Diamond and Free.

For Passive Outcome Fries marked by a Yellowish Diamond:

  • These are "locked" to your weapon. Being locked means that y'all need to spend a releasing chip (Yellowish Diamond currency) to unlock information technology so it can be switched out for another passive chip.
  • "Locked" passive result fries grow if you add same-blazon passive effects into them.
  • Once you lot use a Releasing Flake on a Yellow Diamond flake, information technology becomes a Costless bit.

For Free Passive Effect Chips not marked by a Yellow Diamond:

  • These passive chips can be switched out at no further toll with the passives on your material weapon
  • Free passive chips they can also abound their passive effects by adding same-blazon passives, but you accept to do add the increase manually.
  • There is no way for a Free passive chip to become a Yellow Diamond chip.
  • Fifty-fifty if a chip was a Yellow Diamond on the material weapon, it will exist imported as a Free chip when trading it into your base weapon.

However, there is a limit to how many Yellow Diamond chips you tin can unlock on your weapon. This changes by Rarity but information technology ways that ideally, you'll need to find a weapon that already has almost of the passives you are interested in. So from there, you use the Releasing Fries to merchandise out unwanted passives with desirable ones on fabric weapons.

Since this process is heavily reliant on luck, information technology might be best to consider a 6 or seven-slot Ballsy weapon that has virtually of the passives y'all're interested in over a viii-slot Legendary that only allows 3 slots to be changed and most of the slots are things y'all don't desire.

The Weapon Building Flowchart

The overall weapon edifice process can be broken up into two parts that can exist done as overarching processes.

Process 1: Edifice upwardly good Passive Effects

  1. Decide which passive effects you are interested in.
  2. Detect a weapon that has that detail passive upshot and is closest to max (Higher rank weapons have higher % Passive Effects)
  3. Abound the Passive Result chip until it reaches max by feeding information technology cloth weapons containing same-blazon passives.
  4. Keep doing the higher up until the passive % caps.
  5. When yous find a weapon you are happy with from Process ii, merchandise in the max % passive into your base weapon.

Process 2: Finding the all-time version of a weapon

  1. Decide which weapon yous are interested in.
  2. Subcontract the monster/boss for that weapon until y'all become a drop y'all are satisfied with.
  3. Look at the rarity, base attack power and number of passive chip slots to assist you make a decision on whether information technology is worth investing in.
  4. Select the weapon that has majority of the passives that you are interested in.
  5. Boost the wanted passive skills to max by adding same-type passives from  material weapons
  6. Trade out the unwanted passives with max % passive furnishings from Procedure ane.
  7. Once you are happy with the passives, proceed to upgrade the attack power of your weapon.

Since all weapons tin be used to extract passives from, its recommended you lot advisedly look at the passives on each weapon you pick up before selling it. Even if its a shitty weapon you have absolutely no involvement in, its passives may exist good and perfect to exist used in your dream weapon.

When a passive caps, the blacksmith volition tell you that the upshot cannot be increased anymore. Go along in heed that this cap is afflicted past the Blacksmith Enhancement Level indicated in the top right corner of the screen in Liz' Smithy.

For the full list of passives skills and their estimated maxes, refer to the Passive Result List.


~Increasing Friendship Amore Level~

Max Friendship Affection Rank on all of the characters is 1 of the requirements needed to see the Truthful Ending of the game. Affection also unlocks Side Events and gives you the ability to change your partner'due south outfits. This makes increasing Amore a rather of import aspect of this game. Amore caps at Rank 4 100%.

There is no dating system in this game, so the just way to increase amore is in battle. The fastest way to increase amore is discussed in the video below:

The dungeon in the video is in the fourth surface area.

In the video, I lure my teammates into an area with Snipers that selection them off i by one. I gear up the game to Farthermost Mode to make the Sniper shots a one hit kill and I protect myself with the Sword Barrier skill while I resurrect my expressionless teammates and earn affection. I equipped two versions of Sword Bulwark and so that I tin bicycle betwixt them when either is on cooldown so that I don't accidentally die while my Sword Barrier stance wears off.

Basically, you need to gear up a situation where your teammates die oft and you can resurrect them easily and safely to efficiently earn amore points. Don't be afraid to come up up with your ain methods of getting your friends killed.

Each fourth dimension you resurrect a dead teammate, you lot get 5%** then this process does indeed take long because the max is 400%. But still, this method is efficient enough to stop all the characters in a good v hour sitting or then.

Note: This guide was written during version 1.02 and information technology was said that Affection is going to increase in version 1.03. I am unable to confirm how the affection gain will modify since I have all of my characters maxed out (@_@)


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Source: https://bkbrent.com/games/fatal-bullet/fb-leveling-guide/

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